News
Registration is open for the “INVITE” training module!
The "INVITE" (Developing competencies for new virtual and blended modalities of international collaboration) Erasmus+ Project has developed a training module for Higher Education teachers and staff to promote the activation of virtual and blended international...
NILE LAB participation in the 13th Festival of Digital Creation – April 18th, 2024
NILE LAB renews its appointment with our little friends for another year! NILE LAB will be attending the 13th Digital Festival for students, on April 18th 2024, with aim to...
Highlighting the Heritage and Enriching the Cultural Experience in the regions of Sitia and Troodos – Visualizing Innovative Digital tools
INTERREG VI-A GREECE-CYPRUS 2021-2027 Priority Axis 2 - P2: Promotion of socio-economic development through the enhancement of culture, sustainable tourism and the social economy...
Speech at the Foreign language education day 2022
Today Dr. Vidakis is proudly giving a speech at the Foreign language education day 2022, located at Galaxy Hotel, in Heraklion. Hope to see you there!
Participation in Educational Interest round table
During the 4th Panhellenic Scientific Conference on The Transformation of the school in the 21st century, Dr. Nikolaos Vidakis, representing our laboratory, partook in the round table on the topic "Teaching European values through Eramsus+: Democracy and Inclusion,...
New NILE Lab Promo Video
We proudly present a new promo video for our lab!
Recycle Game Presentation
Today we presented our serious game about recycling to a class of Master Students at Hellenic Mediterranean University. We discussed topics such as Game Based Learning, Learning Analytics, and Technical details of creating games for different platforms. A very...
NILE Participation in Digifest 2022
NILE is Participating in this years Student Festival of Digital Creation (Digifest), in Heraklion. There, we presented a short version of the Recycle Game, and invited students to play and learn!
Content manager for serious games
We are happy to announce that our research paper “Content manager for serious games: Theoretical framework and digital platform” has been published in the journal Advances in Mobile Learning Educational Research. Read the study Abstract: In education, digital or...
Adaptable EduGames Platform presented at ICERI2021
Our paper “Adaptable EduGames Platform, Allowing Educators to Customize Games”, was presented during the ICERI2021 conference. The paper talks about a platform we have created where educators can customize the educational content of games, to better suit the needs of...
Accepted paper for ICERI2021
We are proud to announce that our paper about the creation and dynamic loading of educational content into digital environments has been accepted for the 14th annual International Conference of Education, Research and Innovation, ICERI2021. Our work will be presented...
Adaptive e-learning systems through learning styles: A review of the literature
We are happy to announce that our literature review “Adaptive e-learning systems through learning styles: A review of the literature” has been published in the journal Advances in Mobile Learning Educational Research. Read the review Abstract:The domain of education...
Paper Presentation
Our paper “Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game” will be presented at the Human Computer Interaction International conference, on Tuesday 27 of July 2021, 10:30-12:30 (EDT- Washington DC). Conference Website Read...